Tag: unity

Unity Tips & Tricks: Multiple Event Systems in a Single Scene (Unity 5.1)

Unity Tips & Tricks: Multiple Event Systems in a Single Scene (Unity 5.1)

| September 7, 2015 | 5 Replies

Yup, that’s correct, having multiple event systems in a single scene is possible. It requires a bit of trickery, but in the end, the job gets done. Here’s some background. I’ve been making a 2D shoot ’em up game in Unity. The primary goal is to learn how to use the different Unity APIs and […]

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ASP.NET WebApi with NHibernate and Unity – Application Architecture

ASP.NET WebApi with NHibernate and Unity – Application Architecture

| September 16, 2013 | Reply

Recently I had to propose a sample .NET application which exposed a REST API. One of the requirements was that it had to use NHibernate. I am currently used to developing similar Java applications with Spring and Hibernate so naturally I decided I wanted the familiar architecture with clearly differentiated Controller, Service and DAO layers. […]

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